Gabriel Viana
Level designer and Unity developer
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My name is Gabriel Viana Freire, better known as Viana, I'm 24 years old, I have a degree in Digital Games and I've been working in the games market since 2017.
I have specialties in Unity and Unreal Engine and I work as a Game, Level Designer and Unity Developer, building the most fun games for different platforms, from the prototype to the final version, contributing to all the creation processes having worked on casual, educational, A and AAA titles.
Experience
2023 - 2024
Hero Create - Game and Level Designer
Creation of level design for different types of game genres, for different types of experience within Fortnite Creative (Action/ PVP FPS/ Tycoon);
Implemented documentation for level design for the company;
Level Blocking (Unreal for Fortnite);
Level Building (Prop Placement)
Lighting Settings;
2020 - Current
Unity Developer - Instituto Alfa e Beto
Data update, code manipulation (C#), optimization and standardization(Singleton, Heritage, Routines, Asynchrony, Enums, Lambda, Delegates, Task, LINQ);
Git version control;
Game mechanics update (Desktop and mobile) and game reinvention(Game Desing, Level Desing, Animation, Tech Art);
Recreation of sound system games;
Fixed inconsistencies on mobile devices, changes in game flow (removing and adding content), database, scriptable objects and API;
Improvements and settings in animations;
Optimization and improvement in the layout of scenery objects;
User interface optimization;
Augmented Reality (AR) - Vuforia and ARCore;
Creation of 3D low poly models (Modeling, texturing and import) - Blender;
Lip Sync Setup - Plug in;
Creation and configuration of cutscenes - Cinemachine;
Creation and configuration of Effects and Shaders - Shader Graph - URP;
2020
Instructor - IINTTEC
Responsible for the development of the games course;
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Use of Construct to apply the course;
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Responsible for computer classes.
2019
Unity 3D
Programmer and Artist
In 2019 I created a game using the Unity 3D platform. The game is called Rolling The Platform Game, based on CatMario and I Wanna be the Guy. The game was developed for Mobile (Android).
2019
Instructor - Happy Code
Responsible to introduce children and teens to the programming world and guide them and their own projects.
2018
Hackathon Experimenta Guarulhos - Segurança Pública
My first technological development competition, I competed against winners of other events and managed to stay in 4th place.
2017
Unity 3D
Programmer and Artist
In 2017 I created a game using the Unity 3D platform. The game is called Arena Ball, based on Crash Bash, it was developed for Mobile (Android).
2024 - 2024
Gaya Simulations - Level Designer and Tech Artist
Microsoft Flight Simulator (2020)
Worked on World Update XVII and XVIII;
Creation and edition of Level Design/Environment of Points of interest in world;
Collisions and textures fixes of 3D models;
Fixes in 3D models, LOD´s and Collisons in 3D´s Max;
Microsoft Flight Simulator (2024 release in november 2024):
Worked on 3D objects setups and exports for the game;
Creation and edition of Level Design/Environment of Points of interest in world and Airports;
2021 - 2023
Flux Games -Game and Level Designer
THE WALKING DEAD DESTINIES
COBRA KAI 2 DOJOS RISING AND ANOTHERS
Reference Search for Level Design;
Creation of level (3D´s Action Games) drawing/blueprint, conception of level;
Level Blocking (Unity Pro Builder, Unreal Engine 5 Modelling);
Level Building (Prop Placement, Add Systems, Gameplay Balance);
Lighting pre-setting;
Review of creation and implementation of levels built by other Level Designers;
I created a workflow for a company to create levels in Unreal Engine 5;
2020
Flux Games - Technical Artist
COBRA KAI : THE KARATE KID SAGA CONTINUES
Perform the creation of Prefabs, Organization of models, textures, materials, folders, Configuration of models, textures, materials
and shaders, Textures editing, Exporting PNG's for Animation;
2019
Unity 3D
AUGMENTED REALITY) / ANIMATION (EVERYTHING GOING BACK)
I created an animation about the UN SDGs to make people aware of the environmental problems we are facing. Animation developed in the Animate software (Adobe), edited in Premiere software (Adobe).
Responsible for implementing Augmented Reality in Unity3D; Responsible for 3D to compose the scene with the video;
Responsible for exporting the apk;
2019
Hackathon Experimenta Guarulhos - Educação
My second technological development competition, I competed against winners of other events and managed to stay in 5th place.
2018
Game Maker
Programmer and Artist
In 2018 I created a game using the Game Maker platform. The game is called Brincando e Somando. The game was developed to help children from Guarulhos public school study math. Game Developed for WebGL
2018
Construct/Gamification
Programmer and Artist
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We create a casual game where the user can take care of his pet such as playing, giving food, water, bath.The game was developed with the purpose of helping an animal NGO(Toca dos Peludos).