top of page
285bdb717d77eb00bb81088a2b4aa674_edited.

Gabriel Viana

Unity developer and Level designer

G

V

My name is Gabriel Viana Freire, I'm 24 years old, I have a degree in Digital Games and I've been working in the games market since 2017.

I have specialties in Unity and Unreal, as Level Designer and Game Development

 Experience

2023 - 2024

Hero Create - Level Designer

Creation of level design for different types of game genres, for different types of experience within Fortnite Creative (Action/ PVP FPS/ Tycoon);
Implemented documentation for level design for the company;
Level Blocking (Unreal for Fortnite);
Level Building (Prop Placement)
Lighting Settings;

2020 - Current

Unity Developer - Instituto Alfa e Beto

Data update, code manipulation (C#), optimization and standardization(Singleton, Heritage, Routines, Asynchrony, Enums, Lambda, Delegates, Task, LINQ);
Git version control;
Game mechanics update (Desktop and mobile) and game reinvention(Game Desing, Level Desing, Animation, Tech Art);
Recreation of sound system games;
Fixed inconsistencies on mobile devices, changes in game flow (removing and adding content), database, scriptable objects and API;
Improvements and settings in animations;
Optimization and improvement in the layout of scenery objects;
User interface optimization;
Augmented Reality (AR) - Vuforia and ARCore;
Creation of 3D low poly models (Modeling, texturing and import) - Blender;
Lip Sync Setup - Plug in;
Creation and configuration of cutscenes - Cinemachine;
Creation and configuration of Effects and Shaders - Shader Graph - URP;

2020

Instructor - IINTTEC

Responsible for the development of the games course;

​

Use of Construct to apply the course;

​

Responsible for computer classes.

2019

Unity 3D

Programmer and Artist


In 2019 I created a game using the Unity 3D platform. The game is called Rolling The Platform Game, based on CatMario and I Wanna be the Guy. The game was developed for Mobile (Android).

2019

Instructor - Happy Code

Responsible to introduce children and teens to the programming world and guide them and their own projects.

2018

Hackathon Experimenta Guarulhos - Segurança Pública

My first technological development competition, I competed against winners of other events and managed to stay in 4th place.

2017

Unity 3D

Programmer and Artist


In 2017 I created a game using the Unity 3D platform. The game is called Arena Ball, based on Crash Bash, it was developed for Mobile (Android).

2021 - 2023

Flux Games - Level Designer

THE WALKING DEAD DESTINIES

COBRA KAI 2 DOJOS RISING AND ANOTHERS

Reference Search for Level Design;
Creation of level (3D´s Action Games) drawing/blueprint, conception of level;
Level Blocking (Unity Pro Builder, Unreal Engine 5 Modelling);
Level Building (Prop Placement, Add Systems, Gameplay Balance);
Lighting pre-setting;
Review of creation and implementation of levels built by other Level Designers;
I created a workflow for a company to create levels in Unreal Engine 5;

2020

Flux Games - Technical Artist

COBRA KAI : THE KARATE KID SAGA CONTINUES

Perform the creation of Prefabs, Organization of models, textures, materials, folders, Configuration of models, textures, materials

and shaders, Textures editing, Exporting PNG's for Animation;

2019

Unity 3D

AUGMENTED REALITY) / ANIMATION (EVERYTHING GOING BACK)

I created an animation about the UN SDGs to make people aware of the environmental problems we are facing. Animation developed in the Animate software (Adobe), edited in Premiere software (Adobe).
Responsible for implementing Augmented Reality in Unity3D; Responsible for 3D to compose the scene with the video;
Responsible for exporting the apk;

2019

Hackathon Experimenta Guarulhos - Educação

My second technological development competition, I competed against winners of other events and managed to stay in 5th place.

2018

Game Maker

Programmer and Artist


In 2018 I created a game using the Game Maker platform. The game is called Brincando e Somando. The game was developed to help children from Guarulhos public school study math. Game Developed for WebGL

2018

Construct/Gamification

Programmer and Artist 

​

We create a casual game where the user can take care of his pet such as playing, giving food, water, bath.The game was developed with the purpose of helping an animal NGO(Toca dos Peludos).

CONTACT
CONTACT

gabriel_viana099@outlook.com

Cel: (11) 97634-5873

  • White LinkedIn Icon

Success! Message received.

bottom of page